Video Game Sound Engineering, Sound Design, and Scoring
Picotera is a networked Unity VR experience based on HTC VIVE and Leap Motion. Two players act as a giant and a small guy, cooperate with each other by sharing limited asymmetry information and solving space puzzles. The world is a silent amusement park waiting for the guests to bring it alive. The goal of the game is to give guests the feeling of enabling, exploration and strong connections with each other. The scale difference between two players creates an extremely asymmetry experience. And even though it’s the same world, the view, interaction and feeling are completely different.
I am in charge of sound engineering, sound design, and scoring. This project was highly graded as one of the best festival projects in Carnegie Mellon University - Entertainment Technology Center. During the festival, guests ages from 5 up to 60 enjoyed the experience and many guests played it twice to experience both roles.