I am now an Associate Technical Sound Designer at Hi-Rez Studios. I worked on Smite, one of the most popular MOBA games for many years, and currently Rogue Company. For Smite, I’m in charge of sound design for gods’ skins, including skin sound design for Smite x RWBY collaboration with Rooster Teeth. I also worked on Unreal Engine audio features and editor tools development in C++ and UnrealScript and conducted psychoacoustic & DSP research on game audio quality. For Rouge Company, I am in charge of sound design (map environment, UI, weapons, etc.), Wwise, Unreal implementation/prototyping, and environment acoustics (convolution reverb etc.) design and tuning. Currently, I am working on Directional (3D) Reverb and Occlusion solutions for Paladins and Rogue Company.
Time Stamps
00:00 - 02:18 Smite Skin Sound Design
02:18 - 03:18 RoCo UI Sound Design
03:18 - 07:52 RoCo Map Environment Sound Design
07:52 - 09:38 RoCo Environmental Acoustics Design